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ID Category Severity Reproducibility Date Submitted Last Update
0000205 [ALGLIB] General minor have not tried 2009-11-27 11:18 2009-12-14 10:37
Reporter SergeyB View Status public  
Assigned To SergeyB
Priority normal Resolution fixed  
Status resolved   Product Version
Summary 0000205: FIXED: non-IEEE floating point comparison in C++, C#, Delphi, FreePascal
Description x86 FPU uses 80-bit floating point arithmetics for internal calculations, while in-memory data are stored in 64-bit precision.

Sometimes it leads to unexpected results, for example: you may assign sqrt(3) to A, and still get A<>sqrt(3) (just because A is stored in memory and has double precision, and second sqrt(3) is stored in FPU and has long double precision).

Several unit tests were (erroneously) failed due to floating point inconsistency.

Now all sources use IEEE-compliant floating point comparisons independently of compiler/platform.
Additional Information
Programming language Unspecified
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- Issue History
Date Modified Username Field Change
2009-11-27 11:18 SergeyB New Issue
2009-11-27 11:18 SergeyB Programming language => Unspecified
2009-11-27 11:18 SergeyB Status new => assigned
2009-11-27 11:18 SergeyB Assigned To => SergeyB
2009-11-27 11:18 SergeyB Status assigned => resolved
2009-11-27 11:18 SergeyB Fixed in Version => [NOT RELEASED YET] Next major release
2009-11-27 11:18 SergeyB Resolution open => fixed
2009-12-14 10:37 SergeyB Summary FIXED: non-IEEE floating point comparison in C++ and C# => FIXED: non-IEEE floating point comparison in C++, C#, Delphi, FreePascal
2009-12-14 10:37 SergeyB Description Updated


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